Haven - the new Heroes of Might and Magic III town - Units of Haven

Units of Haven

Triton
  • Level: 1
  • Attack: 4
  • Defense: 4
  • Demage: 1-3
  • HP: 8
  • Speed: 5
  • Growth: 12
  • Horde: 8
Templar Warrior
  • Level: 1up
  • Attack: 5
  • Defense: 5
  • Demage: 1-3
  • HP: 8
  • Speed: 6
  • Growth: 12
  • Horde: 8
Mermaid
  • Level: 2
  • Attack: 6
  • Defense: 4
  • Demage: 1-4
  • HP: 12
  • Speed: 4
  • Growth: 10
  • Shots: 16
  • Abilities: Shooter. Has no penalty in close combat.
Undina
  • Level: 2up
  • Attack: 6
  • Defense: 4
  • Demage: 2-4
  • HP: 12
  • Speed: 6
  • Growth: 10
  • Shots: 24
  • Abilities: Shooter. Has no penalty in close combat.
    Adherence (high moral effect imitation: +50% to regular demage, chance)
Killer crab
  • Level: 3
  • Attack: 9
  • Defense: 10
  • Demage: 3-6
  • HP: 25
  • Speed: 4
  • Growth: 6
  • Abilities:Wide
Panzer crab
  • Level: 3up
  • Attack: 9
  • Defense: 12
  • Demage: 3-6
  • HP: 30
  • Speed: 5
  • Growth: 6
  • Abilities:Wide. Blocks 25% of damage if doesn't attack (if the crab ritialates, the block does not work).
Siren
  • Level: 4
  • Attack: 9
  • Defense: 9
  • Demage: 5-10
  • HP: 30
  • Speed: 7
  • Growth: 5
  • Abilities: Flies. Dexterity (ignores an enemy defense, chance)
Sea witch
  • Level: 4up
  • Attack: 9
  • Defense: 9
  • Demage: 5-10
  • HP: 35
  • Speed: 10
  • Growth: 5
  • Abilities: Flies. Dexterity. Disorientation (no retaliation, an enemy misses his turn in this round, chance)
Giant squid
  • Level: 5
  • Attack: 12
  • Defense: 14
  • Demage: 11-17
  • HP: 40
  • Speed: 5
  • Growth: 3
  • Abilities: Wide. Attacks all enemies around without retialation. Double demage from fire attacking spells.
Kraken
  • Level: 5up
  • Attack: 14
  • Defense: 14
  • Demage: 11-17
  • HP: 50
  • Speed: 6
  • Growth: 3
  • Abilities: Wide. Attacks all enemies around without retialation. One and a half demage from fire attacking spells.
Sea bishop
  • Level: 6
  • Attack: 15
  • Defense: 13
  • Demage: 15-22
  • HP: 85
  • Speed: 9
  • Growth: 2
  • Abilities:Teleport. Freezing (reduces enemy attack and speed, chance). 50% resistance to water attacking spells.
Oracle of the deep
  • Level: 6up
  • Attack: 15
  • Defense: 15
  • Demage: 15-22
  • HP: 85
  • Speed: 12
  • Growth: 2
  • Abilities:Teleport. Deepfreezing (reduces enemy attack and speed, chance). 75% resistance to water attacking spells.
Sea serpent
  • Level: 7
  • Attack: 20
  • Defense: 18
  • Demage: 30-50
  • HP: 170
  • Speed: 6
  • Growth: 1
  • Abilities: Wide.
Abyss Wyrm
  • Level: 7up
  • Attack: 26
  • Defense: 26
  • Demage: 30-50
  • HP: 240
  • Speed: 8
  • Growth: 1
  • Abilities:Wide. Flies. Increases hero magic power (2 Wyrm=+1 Spell Power).

Neutral units of Haven
Sea turtle
  • Attack: 5
  • Defense: 12
  • Demage: 2-4
  • HP: 20
  • Speed: 3 (on the water - 5)
  • Growth: 6
  • Abilities: Armor of shell (ignores 90% of fisical demage when is being in defense mode)
Pantheroid
  • Attack: 9
  • Defense: 6
  • Demage: 3-7
  • HP: 25
  • Speed: 8
  • Growth: 5
  • Abilities: Initiative (every waiting mode adds +1 to speed)
Tigroid
  • Attack: 10
  • Defense: 7
  • Demage: 5-8
  • HP: 30
  • Speed: 6
  • Growth: 4
  • Abilities: Aggression (attacks twice without retialiation)
Giant Scorpio
  • Attack: 13
  • Defense: 9
  • Demage: 9-12
  • HP: 40
  • Speed: 4
  • Growth: 3
  • Abilities: Poisoner (poisons the enemy, chance)