Суббота, 21.12.2024, 14:33:08
HAVEN
The new Heroes of Might and Magic III town project
the site of developer
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Units of Haven
Triton
Level:
1
Attack:
4
Defense:
4
Demage:
1-3
HP:
8
Speed:
5
Growth:
12
Horde:
8
Templar Warrior
Level:
1up
Attack:
5
Defense:
5
Demage:
1-3
HP:
8
Speed:
6
Growth:
12
Horde:
8
Mermaid
Level:
2
Attack:
6
Defense:
4
Demage:
1-4
HP:
12
Speed:
4
Growth:
10
Shots:
16
Abilities:
Shooter. Has no penalty in melee combat.
Undina
Level:
2up
Attack:
6
Defense:
4
Demage:
2-4
HP:
12
Speed:
6
Growth:
10
Shots:
24
Abilities:
Shooter. Has no penalty in melee combat.
Adherence (high moral effect imitation: +50% to regular demage, chance)
Killer crab
Level:
3
Attack:
9
Defense:
10
Demage:
3-6
HP:
25
Speed:
4
Growth:
6
Abilities:
Wide
Panzer crab
Level:
3up
Attack:
9
Defense:
12
Demage:
3-6
HP:
30
Speed:
5
Growth:
6
Abilities:
Wide. Blocks 25% of damage if doesn't attack (if the crab ritialates, the block does not work).
Siren
Level:
4
Attack:
9
Defense:
9
Demage:
5-10
HP:
30
Speed:
7
Growth:
5
Abilities:
Flies. Dexterity (ignores an enemy defense, chance)
Sea witch
Level:
4up
Attack:
9
Defense:
9
Demage:
5-10
HP:
35
Speed:
10
Growth:
5
Abilities:
Flies. Dexterity. Disorientation (no retaliation, an enemy misses his turn in this round, chance)
Giant squid
Level:
5
Attack:
12
Defense:
14
Demage:
11-17
HP:
40
Speed:
5
Growth:
3
Abilities:
Wide. Attacks all enemies around without retialation. Double demage from fire attacking spells.
Kraken
Level:
5up
Attack:
14
Defense:
14
Demage:
11-17
HP:
50
Speed:
6
Growth:
3
Abilities:
Wide. Attacks all enemies around without retialation. One and a half demage from fire attacking spells.
Sea bishop
Level:
6
Attack:
15
Defense:
13
Demage:
15-22
HP:
85
Speed:
9
Growth:
2
Abilities:
Teleport. Freezing (reduces enemy attack and speed, chance). 50% resistance to water attacking spells.
Oracle of the deep
Level:
6up
Attack:
15
Defense:
15
Demage:
15-22
HP:
85
Speed:
12
Growth:
2
Abilities:
Teleport. Deepfreezing (reduces enemy attack and speed, chance). 75% resistance to water attacking spells.
Sea serpent
Level:
7
Attack:
20
Defense:
18
Demage:
30-50
HP:
170
Speed:
6
Growth:
1
Abilities:
Wide.
Abyss Wyrm
Level:
7up
Attack:
26
Defense:
26
Demage:
30-50
HP:
240
Speed:
8
Growth:
1
Abilities:
Wide. Flies. Increases hero magic power (2 Wyrm=+1 Spell Power).
Neutral units of Haven
Sea turtle
Attack:
5
Defense:
12
Demage:
2-4
HP:
20
Speed:
3
(on the water -
5
)
Growth:
6
Abilities:
Armor of shell (ignores 90% of fisical demage when is being in defense mode)
Pantheroid
Attack:
9
Defense:
6
Demage:
3-7
HP:
25
Speed:
8
Growth:
5
Abilities:
Initiative (every waiting mode adds +1 to speed)
Tigroid
Attack:
10
Defense:
7
Demage:
5-8
HP:
30
Speed:
6
Growth:
4
Abilities:
Aggression (attacks twice without retialiation)
Giant Scorpio
Attack:
13
Defense:
9
Demage:
9-12
HP:
40
Speed:
4
Growth:
3
Abilities:
Poisoner (poisons the enemy, chance)